ScienceMania 7-11
by Topologika Software Ltd
Revising science skills and knowledge has never been so much fun!
Do you need to get students practising not just on science, but also topic work and problem-solving?
In ScienceMania 7-11, students (ages 7-11) navigate mazes by answering revision questions on:
- Scientific Enquiry
- Life Processes and Living Things
- Materials and their Properties
- Physical Processes.
The aim is to win points and get past maze obstacles.
With enough points to leave a maze, students can enter another, or win bonus points by tackling one of six Science puzzles. These are
- Feel the Force (forces and physics)
- Laser Lab (angles and properties of light)
- Mixture Magic (separating mixtures)
- Living Pinball (investigation and classification)
- Thingamajig (identifying equipment)
- and Short Circuit (light bulbs and batteries).
Features
- Fully configurable – you choose which Topics and Puzzles students will meet
- Puzzles can be played as independent problem-solving activities
- Keeps High Score tables
- Special ‘Teacher’ players can monitor students from within the game
- Includes a Maze Designer
- New question sets can be added with the Custom Question Writer
- Prints worksheets to be completed away from the computer
Network Play Features
On a network or across the Internet, some very special options come into play in ScienceMania 2. Students can navigate a maze at the same time as their friends, or work with (or against) students in other schools, or even overseas. What’s more, to make things strategically more interesting, they can drop question ‘bombs’ to stay ahead of other players… Joining in is as easy as logging on.
Like the other titles in the Mania series, ScienceMania 2 can be set up to offer only the features you want. You can run it ‘stand-alone’ or in ‘multi-player’ mode. The more ‘game-like’ features can be reserved as rewards. Levels of play are completely under your control.
If your network or broadband connection doesn’t get used as much as it should, ScienceMania 2 could be part of the answer.
Each package includes: a Quick Start Guide, a Handbook, a Questions Puzzles and Classroom Guide, and a Maze Design sheet.
“This is another of the great Mania series of programs from Topologika. And, like the others it is easy to install and run. Students like the great graphics and the fun animations which are an integral part of all the Mania programs. Here they help make science fun.” – Simon Midgley, Rhyddings School, UK
“Good value science revision tools for KS2. The gaming aspect will certainly make children keen to work at discovering the answers.” – ICT for Education
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System Requirements
- Windows
- Operating System: Windows 95, 98, ME, 2000, XP, Vista, Windows 7 (32-bit)
- Minimum Processor: Any Pentium or equivalent
- 4MB video card or higher
- CD-ROM Drive required (Home Edition and Single User Licence requires CD to be placed in the drive)
- Network card or modem for optional multi-player use
- Operating System: Windows 95, 98, ME, 2000, XP, Vista, Windows 7 (32-bit)
ScienceMania 7-11 is targeted at the following age ranges:
- Early Primary
- Mid Primary
- Upper Primary
ScienceMania 7-11 is designed to foster development in the areas of:
- Early concepts
- Science
- Problem solving
Users can access ScienceMania 7-11 in the following ways:
- Mouse/ Trackball/ Joystick
- Keyboard
- Touchscreen
For more information on "ScienceMania 7-11" read the following articles:
For answers to Frequently Asked Questions (FAQs) and technical support visit:
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Prices are listed in Australian Dollars
