Angus' Adventures 1
by Macroworks Pty Ltd
Read, enjoy, discuss and understand
Angus’ Adventures 1 is designed to help readers who have attained independent reading skills, including those who are dyslexic or have dyscalculia short-term memory or ADD. It is also excellent for reluctant male readers.
Angus McIntyre is your typical Australian 12 year old. He hates teachers, school, and parents who make him do things he doesn’t want to do. Angus lives on a cattle property in New South Wales and goes to boarding school in Sydney.
In The Adventures of Angus McIntyre #1 “The Great Australian Ghost Story”, Angus finds himself in England on a summer vacation that he wants no part of. You’ll laugh at his look on life as he describes the miserable experience of sight-seeing with his parents through a rain soaked country, and how unfair it is that he’s not lying on an Aussie beach with his friends. Until, that is, he finds himself scared to death by a headless ghost in a suit of armour, roaming the halls of a genuine English castle!
Like any good stories, “The Adventures of Angus McIntyre” programs are meant to be enjoyed. However, they can also be used as an integral teaching resource in the classroom or at home. Students can first enjoy Angus’ escapades, and then go on to test their comprehension skills, as well as add to their word knowledge and vocabulary development, with the self-contained exercise sets at the end of each chapter.
As well as being challenged, students are also motivated to achieve, and in doing so go on to play a number of stimulating bonus games, while also earning printable achievement certificates.
The message of the Adventures of Angus McIntyre series is to read, enjoy, discuss and understand. The end result may well be the development of a lifelong love of reading for reading’s sake.
Although “The Great Australian Ghost Story” can be read within the program as an E-Book, a paperback edition has been published for reading enjoyment away from the computer. (The learning activities are not included in the book.)
Features
- Fully narrated
- 12-chapter story with fun illustrations
- Self-contained comprehension and vocabulary exercises at the end of each chapter
- Suggested extension activities for each chapter
- 4 bonus games to encourage success
- Scoring and achievement results recorded and printable
- Recording of problem words
- Printable certificates
The school edition includes:
- a teacher administration area for allocating class groups and setting global variables for class groups
- adjustable configuration settings, providing the opportunity for customisation of the program to suit individual student needs and teacher preferences
- Blackline Masters on CD-ROM and Paperback Novel with any multi-user licence. (click here to view a sample PDF)
Related Products
System Requirements
- Windows
- Operating System: Windows Vista, XP, 2000, NT, 98, Me
- Available RAM: 64 MB RAM
- HD Space Required: 150 MB
- Minimum Processor: Pentium II 333MHz (Pentium III 500 MHz or better recommended)
- Minimum Display: 16 bit hi colours 640×480
- CD-ROM: Quad speed 4x
- Sound Card: Required
- Operating System: Windows Vista, XP, 2000, NT, 98, Me
- Macintosh
- Operating System: OS 8.x or later, OS X
- Available RAM: 64 MB
- HD Space Required: 200 MB
- Minimum Computer: PowerPC/Intel 333 MHz (500 MHz or better recommended)
- Minimum Display: thousands colours 640×480
- CD-ROM: Quad speed 4x
- Operating System: OS 8.x or later, OS X
Angus' Adventures 1 is targeted at the following age ranges:
- Mid Primary
- Upper Primary
- Secondary School
Angus' Adventures 1 is designed to foster development in the areas of:
- Literacy
For answers to Frequently Asked Questions (FAQs) and technical support visit:
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